Book 2 - Graveclaw
Different values: 33
=====================================
object {Book 2 - Graveclaw}
    _id : string {Book 2 - Graveclaw._id} (all different values)
    folder : string {Book 2 - Graveclaw.folder} (same value: UhvE4bosDKe1aPa2)
    img : string {Book 2 - Graveclaw.img} (2 different values)
        systems/pf2e/icons/default-icons/hazard.svg (x6)
        systems/pf2e/icons/default-icons/npc.svg (x27)
    items : array<object> {Book 2 - Graveclaw.items}
        Length: min=1 max=37
        Value type: object {Book 2 - Graveclaw.items.[]}
            _id : string {Book 2 - Graveclaw.items.[]._id} (339 different values)
            img : string {Book 2 - Graveclaw.items.[].img} (115 different values)
            name : string {Book 2 - Graveclaw.items.[].name} (248 different values)
            sort : integer {Book 2 - Graveclaw.items.[].sort} (38 different values)
            system : object {Book 2 - Graveclaw.items.[].system}
                [actionType] : object {Book 2 - Graveclaw.items.[].system.actionType}
                    value : string {Book 2 - Graveclaw.items.[].system.actionType.value} (3 different values)
                        reaction (x19)
                        passive (x76)
                        action (x55)
                [actions] : object {Book 2 - Graveclaw.items.[].system.actions}
                    [value] : integer {Book 2 - Graveclaw.items.[].system.actions.value} (3 different values)
                        2 (x10)
                        3 (x3)
                        1 (x42)
                [category] : string {Book 2 - Graveclaw.items.[].system.category} (12 different values)
                    defensive (x42)
                    offensive (x78)
                    interaction (x16)
                    martial (x7)
                    ammo (x7)
                    simple (x3)
                    poison (x1)
                    elixir (x1)
                    medium (x1)
                    potion (x1)
                    light (x1)
                    mutagen (x1)
                description : object {Book 2 - Graveclaw.items.[].system.description}
                    value : string {Book 2 - Graveclaw.items.[].system.description.value} (221 different values)
                publication : object {Book 2 - Graveclaw.items.[].system.publication}
                    license : string {Book 2 - Graveclaw.items.[].system.publication.license} (2 different values)
                        OGL (x355)
                        ORC (x5)
                    remaster : boolean {Book 2 - Graveclaw.items.[].system.publication.remaster} (2 different values)
                        False (x355)
                        True (x5)
                    title : string {Book 2 - Graveclaw.items.[].system.publication.title} (11 different values)
                         (x168)
                        Pathfinder Bestiary (x39)
                        Pathfinder #182: Graveclaw (x4)
                        Pathfinder Bestiary 2 (x10)
                        Pathfinder Core Rulebook (x101)
                        Pathfinder Guns & Gears (x11)
                        Pathfinder Player Core 2 (x1)
                        Pathfinder Bestiary 3 (x6)
                        Pathfinder Player Core (x4)
                        Pathfinder Advanced Player's Guide (x12)
                        Pathfinder Secrets of Magic (x4)
                rules : ###FoundryRulesObject###
                [slug] : string {Book 2 - Graveclaw.items.[].system.slug} (135 different values)
                [traits] : object {Book 2 - Graveclaw.items.[].system.traits}
                    rarity : string {Book 2 - Graveclaw.items.[].system.traits.rarity} (3 different values)
                        common (x324)
                        uncommon (x17)
                        rare (x1)
                    value : array<string> {Book 2 - Graveclaw.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Book 2 - Graveclaw.items.[].system.traits.value.[]} (86 different values)
                    [traditions] : array<string> {Book 2 - Graveclaw.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 2 - Graveclaw.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x82)
                            occult (x74)
                            primal (x44)
                            divine (x54)
                    [integrated] : mixed
                [attack] : object {Book 2 - Graveclaw.items.[].system.attack}
                    value : string {Book 2 - Graveclaw.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Book 2 - Graveclaw.items.[].system.attackEffects}
                    [custom] : string {Book 2 - Graveclaw.items.[].system.attackEffects.custom} (same value: )
                    value : array<string> {Book 2 - Graveclaw.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 2 - Graveclaw.items.[].system.attackEffects.value.[]} (12 different values)
                            grab (x11)
                            paralysis (x2)
                            knockdown (x2)
                            rusting-touch (x2)
                            hagshot (x4)
                            befuddling-lash (x1)
                            ghoul-ghoul-fever (x1)
                            ghoul-paralysis (x1)
                            soul-shred (x1)
                            filth-fever (x2)
                            mummy-rot (x1)
                            undead-virulence (x2)
                [bonus] : object {Book 2 - Graveclaw.items.[].system.bonus}
                    value : integer {Book 2 - Graveclaw.items.[].system.bonus.value} (13 different values)
                        15 (x6)
                        13 (x3)
                        12 (x7)
                        18 (x9)
                        0 (x10)
                        20 (x10)
                        17 (x2)
                        24 (x1)
                        22 (x1)
                        14 (x2)
                        21 (x3)
                        16 (x3)
                        9 (x2)
                [damageRolls] : object {Book 2 - Graveclaw.items.[].system.damageRolls}
                    [0] : object {Book 2 - Graveclaw.items.[].system.damageRolls.0}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.0.damage} (6 different values)
                            2d8 + 6 (x1)
                            2d6+14 (x3)
                            2d8 + 10 (x1)
                            2d4 + 10 (x1)
                            2d10 + 4 (x1)
                            2d6 + 4 (x1)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.0.damageType} (3 different values)
                            bludgeoning (x6)
                            piercing (x1)
                            slashing (x1)
                    [dhunb72laz8xpto9umkx] : object {Book 2 - Graveclaw.items.[].system.damageRolls.dhunb72laz8xpto9umkx}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (same value: 1d6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: fire)
                    [jimkrp7gijc7yfihumag] : object {Book 2 - Graveclaw.items.[].system.damageRolls.jimkrp7gijc7yfihumag}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damage} (same value: 1d6 + 5)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damageType} (same value: bludgeoning)
                    [naaonnx1ihb9zmtttm8i] : object {Book 2 - Graveclaw.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damage} (same value: 1d6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damageType} (same value: acid)
                    [zhd5ibhm7zsmzbd5wd43] : object {Book 2 - Graveclaw.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43.damage} (same value: 1d10+6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43.damageType} (same value: bludgeoning)
                    [rrrkpg2ik5kne0vym6w1] : object {Book 2 - Graveclaw.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1.damage} (same value: 1d8+6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1.damageType} (same value: bludgeoning)
                    [50pztexnz9erdiumg57g] : object {Book 2 - Graveclaw.items.[].system.damageRolls.50pztexnz9erdiumg57g}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.50pztexnz9erdiumg57g.damage} (same value: 1d8+6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.50pztexnz9erdiumg57g.damageType} (same value: bludgeoning)
                    [rme8wtbnn6hfyxkz3cl9] : object {Book 2 - Graveclaw.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9.damage} (same value: 2d10+10)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9.damageType} (same value: piercing)
                    [1gp8z2k2xjd3ird6c2ep] : object {Book 2 - Graveclaw.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep.damage} (same value: 2d8+10)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep.damageType} (same value: bludgeoning)
                    [9x3ak7ne9fjoqy0u] : object {Book 2 - Graveclaw.items.[].system.damageRolls.9x3ak7ne9fjoqy0u}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.9x3ak7ne9fjoqy0u.damage} (same value: 1d4 + 9)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.9x3ak7ne9fjoqy0u.damageType} (same value: piercing)
                    [4m6g3ll9egnlqjbg] : object {Book 2 - Graveclaw.items.[].system.damageRolls.4m6g3ll9egnlqjbg}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.4m6g3ll9egnlqjbg.damage} (same value: 2d6 + 9)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.4m6g3ll9egnlqjbg.damageType} (same value: piercing)
                    [oq16y9f6p7pft87n4us8] : object {Book 2 - Graveclaw.items.[].system.damageRolls.oq16y9f6p7pft87n4us8}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.oq16y9f6p7pft87n4us8.damage} (same value: 2d4+12)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.oq16y9f6p7pft87n4us8.damageType} (same value: bludgeoning)
                    [363lp4wv2k1kmq4wbojv] : object {Book 2 - Graveclaw.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv.damage} (same value: 2d6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv.damageType} (same value: spirit)
                    [p5ayx77d5e5uvylsa1js] : object {Book 2 - Graveclaw.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js.damage} (same value: 2d8+12)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js.damageType} (same value: slashing)
                    [8c99ij0vpnw4bhgqthpg] : object {Book 2 - Graveclaw.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg.damage} (same value: 2d6 + 10)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg.damageType} (same value: slashing)
                    [vz5zdsxp3d6utkoj] : object {Book 2 - Graveclaw.items.[].system.damageRolls.vz5zdsxp3d6utkoj}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.vz5zdsxp3d6utkoj.damage} (same value: 2d8 + 11)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.vz5zdsxp3d6utkoj.damageType} (same value: piercing)
                    [e3bfhc4b57eisa2o] : object {Book 2 - Graveclaw.items.[].system.damageRolls.e3bfhc4b57eisa2o}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.e3bfhc4b57eisa2o.damage} (same value: 2d4 + 11)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.e3bfhc4b57eisa2o.damageType} (same value: piercing)
                    [1b3qd724wcmjv9rnk5kf] : object {Book 2 - Graveclaw.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf.damage} (same value: 2d8 + 6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf.damageType} (same value: piercing)
                    [ffx7jxksdwngcj6mq891] : object {Book 2 - Graveclaw.items.[].system.damageRolls.ffx7jxksdwngcj6mq891}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.ffx7jxksdwngcj6mq891.damage} (same value: 2d6 + 6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.ffx7jxksdwngcj6mq891.damageType} (same value: bludgeoning)
                    [glqgj32mevfa9m550jp4] : object {Book 2 - Graveclaw.items.[].system.damageRolls.glqgj32mevfa9m550jp4}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damage} (same value: 2d8 + 10)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damageType} (same value: slashing)
                    [7p04ierrpdhy1lk043xz] : object {Book 2 - Graveclaw.items.[].system.damageRolls.7p04ierrpdhy1lk043xz}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damage} (same value: 2d12 + 10)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damageType} (same value: void)
                    [9znf86yorsnzx9dvotlm] : object {Book 2 - Graveclaw.items.[].system.damageRolls.9znf86yorsnzx9dvotlm}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.9znf86yorsnzx9dvotlm.damage} (same value: 2d10 + 11)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.9znf86yorsnzx9dvotlm.damageType} (same value: slashing)
                    [owss3ph95kgibpg38n55] : object {Book 2 - Graveclaw.items.[].system.damageRolls.owss3ph95kgibpg38n55}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.owss3ph95kgibpg38n55.damage} (same value: 2d8 + 6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.owss3ph95kgibpg38n55.damageType} (same value: slashing)
                    [1u8ludj52n6ibldu271n] : object {Book 2 - Graveclaw.items.[].system.damageRolls.1u8ludj52n6ibldu271n}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.1u8ludj52n6ibldu271n.damage} (same value: 2d8 + 6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.1u8ludj52n6ibldu271n.damageType} (same value: piercing)
                    [b2xc9to1oantqll5fkvg] : object {Book 2 - Graveclaw.items.[].system.damageRolls.b2xc9to1oantqll5fkvg}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.b2xc9to1oantqll5fkvg.damage} (same value: 2d6 + 6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.b2xc9to1oantqll5fkvg.damageType} (same value: slashing)
                    [tqsvyv8d2m707i4gh895] : object {Book 2 - Graveclaw.items.[].system.damageRolls.tqsvyv8d2m707i4gh895}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.tqsvyv8d2m707i4gh895.damage} (same value: 4d4)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.tqsvyv8d2m707i4gh895.damageType} (same value: piercing)
                    [9ovh38aefbfkpyjdbj4d] : object {Book 2 - Graveclaw.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d.damage} (same value: 1d8)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d.damageType} (same value: poison)
                    [xvbkhf5ds2e6zgbr] : object {Book 2 - Graveclaw.items.[].system.damageRolls.xvbkhf5ds2e6zgbr}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.xvbkhf5ds2e6zgbr.damage} (same value: 2d10 + 4)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.xvbkhf5ds2e6zgbr.damageType} (same value: slashing)
                    [uehqzi7a36hzr0491bra] : object {Book 2 - Graveclaw.items.[].system.damageRolls.uehqzi7a36hzr0491bra}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: 2d8 + 7)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: bludgeoning)
                    [mubnate22akym2bmml8l] : object {Book 2 - Graveclaw.items.[].system.damageRolls.mubnate22akym2bmml8l}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: 2d6+7)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: bludgeoning)
                    [mhmyy9wvvrpibhjhwmu4] : object {Book 2 - Graveclaw.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4.damage} (same value: 2d10 + 4)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4.damageType} (same value: slashing)
                    [gxy0dotr42khz0y5] : object {Book 2 - Graveclaw.items.[].system.damageRolls.gxy0dotr42khz0y5}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.gxy0dotr42khz0y5.damage} (same value: 1d8 + 4)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.gxy0dotr42khz0y5.damageType} (same value: piercing)
                    [8qp9gbpf6e5mxhof] : object {Book 2 - Graveclaw.items.[].system.damageRolls.8qp9gbpf6e5mxhof}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.8qp9gbpf6e5mxhof.damage} (same value: 1d8 + 4)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.8qp9gbpf6e5mxhof.damageType} (same value: piercing)
                    [gvk2vnz1r9s9lsjygec4] : object {Book 2 - Graveclaw.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4.damage} (same value: 2d10 + 12)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4.damageType} (same value: slashing)
                    [tz6v82kugvf9pal3] : object {Book 2 - Graveclaw.items.[].system.damageRolls.tz6v82kugvf9pal3}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.tz6v82kugvf9pal3.damage} (same value: 1d6 + 4)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.tz6v82kugvf9pal3.damageType} (same value: piercing)
                    [n6pjkumv5il4gfend4n6] : object {Book 2 - Graveclaw.items.[].system.damageRolls.n6pjkumv5il4gfend4n6}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.n6pjkumv5il4gfend4n6.damage} (same value: 2d6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.n6pjkumv5il4gfend4n6.damageType} (same value: void)
                    [xlaq7d50t6nfzaibmztg] : object {Book 2 - Graveclaw.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg.damage} (same value: 2d8 + 6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg.damageType} (same value: slashing)
                    [amyyfdwz43p33fp7lt4a] : object {Book 2 - Graveclaw.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a.damage} (same value: 2d8 + 6)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a.damageType} (same value: slashing)
                    [3zrif5exo9cueha1vs5j] : object {Book 2 - Graveclaw.items.[].system.damageRolls.3zrif5exo9cueha1vs5j}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.3zrif5exo9cueha1vs5j.damage} (same value: 1d8 + 4)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.3zrif5exo9cueha1vs5j.damageType} (same value: slashing)
                    ib93au68kga337uh92n3 : object {Book 2 - Graveclaw.items.[].system.damageRolls.ib93au68kga337uh92n3}
                        damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.ib93au68kga337uh92n3.damage} (same value: 2d12 + 12)
                        damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.ib93au68kga337uh92n3.damageType} (same value: slashing)
                [weaponType] : object {Book 2 - Graveclaw.items.[].system.weaponType}
                    value : string {Book 2 - Graveclaw.items.[].system.weaponType.value} (2 different values)
                        melee (x38)
                        ranged (x11)
                [autoHeightenLevel] : object {Book 2 - Graveclaw.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Book 2 - Graveclaw.items.[].system.prepared}
                    [flexible] : boolean {Book 2 - Graveclaw.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 2 - Graveclaw.items.[].system.prepared.value} (4 different values)
                        innate (x7)
                        prepared (x2)
                        focus (x1)
                        spontaneous (x2)
                [proficiency] : object {Book 2 - Graveclaw.items.[].system.proficiency}
                    value : integer {Book 2 - Graveclaw.items.[].system.proficiency.value} (2 different values)
                        0 (x1)
                        1 (x11)
                [slots] : object {Book 2 - Graveclaw.items.[].system.slots}
                    [slot0] : object {Book 2 - Graveclaw.items.[].system.slots.slot0}
                        max : integer {Book 2 - Graveclaw.items.[].system.slots.slot0.max} (2 different values)
                            5 (x1)
                            4 (x1)
                        prepared : array<object> {Book 2 - Graveclaw.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 2 - Graveclaw.items.[].system.slots.slot0.prepared.[].id} (9 different values)
                                    CyhkT7GisbWWOJQQ (x1)
                                    auuCfYSralD1RROS (x1)
                                    eTV4ni7WRzON5YMT (x1)
                                    97dUYHdSNS3QqPlJ (x1)
                                    VxHSEgUiKS40Q4yB (x1)
                                    tQfSA960r08ZFhiP (x1)
                                    cS1oFu4tq44FYNzL (x1)
                                    8MEcJxMPTUTVtB4n (x1)
                                    2pnxxqROYA1yB9km (x1)
                    [slot1] : object {Book 2 - Graveclaw.items.[].system.slots.slot1}
                        max : integer {Book 2 - Graveclaw.items.[].system.slots.slot1.max} (3 different values)
                            4 (x2)
                            3 (x1)
                            2 (x1)
                        [prepared] : array<object> {Book 2 - Graveclaw.items.[].system.slots.slot1.prepared}
                            Length: min=2 max=4
                            Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 2 - Graveclaw.items.[].system.slots.slot1.prepared.[].id} (6 different values)
                                    nXnj325XXHWRYVZ2 (x1)
                                    hTmKaU2Mp6ZX38AO (x1)
                                    9xolwnbtpQZhVy7o (x1)
                                    aRrQiwxE8VCowqMc (x1)
                                    mLmCsbWLl5NjsM0C (x1)
                                    AP3xd36uorO53DYD (x1)
                        [value] : integer {Book 2 - Graveclaw.items.[].system.slots.slot1.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    [slot2] : object {Book 2 - Graveclaw.items.[].system.slots.slot2}
                        max : integer {Book 2 - Graveclaw.items.[].system.slots.slot2.max} (2 different values)
                            4 (x2)
                            3 (x2)
                        [prepared] : array<object> {Book 2 - Graveclaw.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 2 - Graveclaw.items.[].system.slots.slot2.prepared.[].id} (7 different values)
                                    Ef7zNViKYoKSZlat (x1)
                                    VlnklhVp8ibeSexy (x1)
                                    ZNPoe5c8Uq78iCFc (x1)
                                    3qIgvqZ3oEHYHiaA (x1)
                                    rAamyl1abgpXsQS9 (x1)
                                    L2ma0PyEaX8Lzikc (x1)
                                    QJ5RTwFeI7nrnh4V (x1)
                        [value] : integer {Book 2 - Graveclaw.items.[].system.slots.slot2.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    [slot3] : object {Book 2 - Graveclaw.items.[].system.slots.slot3}
                        max : integer {Book 2 - Graveclaw.items.[].system.slots.slot3.max} (3 different values)
                            4 (x2)
                            3 (x1)
                            2 (x1)
                        [prepared] : array<object> {Book 2 - Graveclaw.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=4
                            Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 2 - Graveclaw.items.[].system.slots.slot3.prepared.[].id} (6 different values)
                                    6JGkl59RqaKEs8uG (x1)
                                    85cPZ5y6NCWhM5pq (x1)
                                    Zw0xI8B7GPwHbCHB (x1)
                                    XdDcu9HVqkri17E2 (x1)
                                    mk1AruhllBj5Jori (x1)
                                    Y7k9rJD3DbKa9Vtt (x1)
                        [value] : integer {Book 2 - Graveclaw.items.[].system.slots.slot3.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    [slot4] : object {Book 2 - Graveclaw.items.[].system.slots.slot4}
                        max : integer {Book 2 - Graveclaw.items.[].system.slots.slot4.max} (3 different values)
                            4 (x1)
                            2 (x1)
                            3 (x1)
                        [prepared] : array<object> {Book 2 - Graveclaw.items.[].system.slots.slot4.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 2 - Graveclaw.items.[].system.slots.slot4.prepared.[].id} (4 different values)
                                    HOCY3ZTDY6I3FoQR (x1)
                                    jJXs2fOPqqEyRmEs (x1)
                                    4UXM9uRgB7YSBOri (x1)
                                    XhFlN9nMXF3yNrqi (x1)
                        value : integer {Book 2 - Graveclaw.items.[].system.slots.slot4.value} (2 different values)
                            2 (x1)
                            3 (x1)
                    [slot5] : object {Book 2 - Graveclaw.items.[].system.slots.slot5}
                        max : integer {Book 2 - Graveclaw.items.[].system.slots.slot5.max} (same value: 4)
                        prepared : array<object> {Book 2 - Graveclaw.items.[].system.slots.slot5.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 2 - Graveclaw.items.[].system.slots.slot5.prepared.[].id} (4 different values)
                                    Xc7sxj3ruZrGD9lc (x1)
                                    WlJlsniD1CSESVbL (x1)
                                    NFB6mwRQ3DKkHvLi (x1)
                                    Yt5WuRCTrXufLmMi (x1)
                    [slot6] : object {Book 2 - Graveclaw.items.[].system.slots.slot6}
                        max : integer {Book 2 - Graveclaw.items.[].system.slots.slot6.max} (same value: 3)
                        prepared : array<object> {Book 2 - Graveclaw.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 2 - Graveclaw.items.[].system.slots.slot6.prepared.[].id} (3 different values)
                                    bxax9urG4sNr9AJR (x1)
                                    drHfPj8ETarMgy1m (x1)
                                    Q2Och4kvlXqOMbJA (x1)
                [spelldc] : object {Book 2 - Graveclaw.items.[].system.spelldc}
                    dc : integer {Book 2 - Graveclaw.items.[].system.spelldc.dc} (7 different values)
                        23 (x1)
                        30 (x1)
                        25 (x4)
                        29 (x1)
                        21 (x2)
                        20 (x2)
                        22 (x1)
                    [item] : integer {Book 2 - Graveclaw.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {Book 2 - Graveclaw.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 2 - Graveclaw.items.[].system.spelldc.value} (6 different values)
                        13 (x3)
                        22 (x1)
                        17 (x4)
                        19 (x1)
                        12 (x2)
                        14 (x1)
                [tradition] : object {Book 2 - Graveclaw.items.[].system.tradition}
                    value : string {Book 2 - Graveclaw.items.[].system.tradition.value} (4 different values)
                        occult (x7)
                        primal (x1)
                        divine (x3)
                        arcane (x1)
                [area] : object {Book 2 - Graveclaw.items.[].system.area}
                    type : string {Book 2 - Graveclaw.items.[].system.area.type} (4 different values)
                        burst (x4)
                        line (x4)
                        emanation (x3)
                        cone (x1)
                    value : integer {Book 2 - Graveclaw.items.[].system.area.value} (4 different values)
                        20 (x4)
                        120 (x1)
                        5 (x1)
                        30 (x6)
                [cost] : object {Book 2 - Graveclaw.items.[].system.cost}
                    value : string {Book 2 - Graveclaw.items.[].system.cost.value} (7 different values)
                         (x106)
                        toy carriage, horse statues, rare incense, and feathers worth 50 gp (x1)
                        rare oils, salts, and herbs worth a total value of 15 gp (x1)
                        black onyx, see Table 7-1 (x1)
                        fine wine and a set of matching rings or other tokens worth 40 gp total (x1)
                        rare oils worth a total value of 10 gp × the target's level (x1)
                        precious metals, rare incense, and herbs worth a total value of 15 gp per spell rank (x1)
                [counteraction] : boolean {Book 2 - Graveclaw.items.[].system.counteraction} (2 different values)
                    False (x108)
                    True (x4)
                [damage] : object {Book 2 - Graveclaw.items.[].system.damage}
                    [damageType] : string {Book 2 - Graveclaw.items.[].system.damage.damageType} (2 different values)
                        bludgeoning (x2)
                        piercing (x8)
                    [dice] : integer {Book 2 - Graveclaw.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 2 - Graveclaw.items.[].system.damage.die} (3 different values)
                        d6 (x3)
                        d4 (x4)
                        d8 (x3)
                    [0] : object {Book 2 - Graveclaw.items.[].system.damage.0}
                        [applyMod] : boolean {Book 2 - Graveclaw.items.[].system.damage.0.applyMod} (2 different values)
                            False (x16)
                            True (x4)
                        [category] : mixed
                        formula : string {Book 2 - Graveclaw.items.[].system.damage.0.formula} (13 different values)
                            2d8 (x1)
                            4d12 (x1)
                            1d4+1 (x1)
                            2d4 (x5)
                            4d6 (x1)
                            5d6 (x1)
                            1d4 (x4)
                            6d8 (x1)
                            6d6 (x4)
                            3d8 (x2)
                            1d8 (x2)
                            1d6 (x1)
                            4d4 (x2)
                        kinds : array<string> {Book 2 - Graveclaw.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 2 - Graveclaw.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x26)
                                healing (x2)
                        materials : array<> {Book 2 - Graveclaw.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 2 - Graveclaw.items.[].system.damage.0.type} (10 different values)
                            bludgeoning (x2)
                            electricity (x3)
                            force (x1)
                            cold (x1)
                            fire (x2)
                            poison (x1)
                            void (x10)
                            acid (x2)
                            spirit (x2)
                            piercing (x2)
                    [wnlxzlrxtrkk2bh3] : object {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3}
                        applyMod : boolean {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8)
                        kinds : array<string> {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage)
                        materials : array<> {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold)
                    [pEPeRZBo0RPvHAd9] : object {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9}
                        applyMod : boolean {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6)
                        kinds : array<string> {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage)
                        materials : array<> {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped)
                    [1] : object {Book 2 - Graveclaw.items.[].system.damage.1}
                        applyMod : boolean {Book 2 - Graveclaw.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 2 - Graveclaw.items.[].system.damage.1.formula} (same value: 4d4)
                        kinds : array<string> {Book 2 - Graveclaw.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Graveclaw.items.[].system.damage.1.kinds.[]} (same value: damage)
                        materials : array<> {Book 2 - Graveclaw.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 2 - Graveclaw.items.[].system.damage.1.type} (same value: void)
                    [9k8ayqgvgultdghx] : object {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx}
                        applyMod : boolean {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2)
                        kinds : array<string> {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing)
                        materials : array<> {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped)
                [defense] : object {Book 2 - Graveclaw.items.[].system.defense}
                    save : object {Book 2 - Graveclaw.items.[].system.defense.save}
                        basic : boolean {Book 2 - Graveclaw.items.[].system.defense.save.basic} (2 different values)
                            False (x30)
                            True (x13)
                        statistic : string {Book 2 - Graveclaw.items.[].system.defense.save.statistic} (3 different values)
                            will (x13)
                            reflex (x5)
                            fortitude (x25)
                [duration] : object {Book 2 - Graveclaw.items.[].system.duration}
                    [sustained] : boolean {Book 2 - Graveclaw.items.[].system.duration.sustained} (2 different values)
                        False (x98)
                        True (x14)
                    value : mixed
                        string {Book 2 - Graveclaw.items.[].system.duration.value} (18 different values)
                             (x49)
                            1 minute (x17)
                            1 hour (x4)
                            5 minutes (x1)
                            1 day (x3)
                            10 minutes (x10)
                            until the next time you make your daily preparations (x2)
                            varies (x8)
                            8 hours (x5)
                            see below (x2)
                            1 week or until the named destination is reached, whichever comes first (x1)
                            1 year (x1)
                            1 year or until dismissed (x1)
                            unlimited (x3)
                            see text (x1)
                            until the end of the target's next turn (x1)
                            until the start of your next turn (x2)
                            until the end of your turn (x1)
                        integer {Book 2 - Graveclaw.items.[].system.duration.value} (same value: 0)
                [level] : object {Book 2 - Graveclaw.items.[].system.level}
                    value : integer {Book 2 - Graveclaw.items.[].system.level.value} (9 different values)
                        5 (x4)
                        2 (x24)
                        0 (x22)
                        6 (x3)
                        1 (x53)
                        4 (x11)
                        3 (x23)
                        10 (x1)
                        7 (x2)
                [location] : object {Book 2 - Graveclaw.items.[].system.location}
                    [value] : string {Book 2 - Graveclaw.items.[].system.location.value} (12 different values)
                        SOapd5GiFsybvQAC (x3)
                        JVMxk9KSZggsKduC (x28)
                        tFdKOvLvAT9noqLE (x7)
                        FhIrUHvdH53ghrey (x6)
                        aMJUziFriyOV9ggf (x7)
                        OExj5bVPy0ABfKjW (x2)
                        6mcuch5miksS88N3 (x1)
                        mVR4VRFVAEwUof36 (x2)
                        L0WhknLHZXfnNuhE (x16)
                        mOf0N5cPqWpR53Kq (x7)
                        pmhZ1MBXvItpUSNr (x11)
                        pU2wsrbVRPL7i9Z5 (x16)
                    [heightenedLevel] : integer {Book 2 - Graveclaw.items.[].system.location.heightenedLevel} (5 different values)
                        4 (x7)
                        2 (x8)
                        5 (x3)
                        3 (x24)
                        1 (x6)
                    [uses] : object {Book 2 - Graveclaw.items.[].system.location.uses}
                        max : integer {Book 2 - Graveclaw.items.[].system.location.uses.max} (2 different values)
                            3 (x1)
                            1 (x2)
                        value : integer {Book 2 - Graveclaw.items.[].system.location.uses.value} (2 different values)
                            3 (x1)
                            1 (x2)
                    [signature] : boolean {Book 2 - Graveclaw.items.[].system.location.signature} (same value: True)
                [range] : mixed
                    object {Book 2 - Graveclaw.items.[].system.range}
                        value : string {Book 2 - Graveclaw.items.[].system.range.value} (9 different values)
                            touch (x25)
                             (x26)
                            120 feet (x19)
                            30 feet (x33)
                            planetary (x2)
                            60 feet (x1)
                            10 feet (x3)
                            20 feet (x1)
                            varies (x2)
                    integer {Book 2 - Graveclaw.items.[].system.range} (3 different values)
                        60 (x1)
                        150 (x2)
                        40 (x2)
                [requirements] : string {Book 2 - Graveclaw.items.[].system.requirements} (3 different values)
                     (x109)
                    You're a living creature (x2)
                    3 gp silver bell focus (x1)
                [target] : object {Book 2 - Graveclaw.items.[].system.target}
                    value : string {Book 2 - Graveclaw.items.[].system.target.value} (25 different values)
                [time] : object {Book 2 - Graveclaw.items.[].system.time}
                    value : string {Book 2 - Graveclaw.items.[].system.time.value} (8 different values)
                        2 (x75)
                        10 minutes (x7)
                        3 (x11)
                        1 to 3 (x3)
                        1 (x6)
                        1 minute (x4)
                        1 hour (x2)
                        1 day (x4)
                [baseItem] : string {Book 2 - Graveclaw.items.[].system.baseItem} (10 different values)
                    gaff (x1)
                    double-barreled-musket (x1)
                    staff (x1)
                    arquebus (x2)
                    flintlock-pistol (x2)
                    trident (x1)
                    scale-mail (x1)
                    shortsword (x1)
                    padded-armor (x1)
                    steel-shield (x1)
                [bonusDamage] : object {Book 2 - Graveclaw.items.[].system.bonusDamage}
                    value : integer {Book 2 - Graveclaw.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 2 - Graveclaw.items.[].system.bulk}
                    value : mixed
                        integer {Book 2 - Graveclaw.items.[].system.bulk.value} (3 different values)
                            1 (x9)
                            0 (x5)
                            2 (x3)
                        float {Book 2 - Graveclaw.items.[].system.bulk.value} (same value: 0,1)
                    [capacity] : integer {Book 2 - Graveclaw.items.[].system.bulk.capacity} (same value: 50)
                    [heldOrStowed] : integer {Book 2 - Graveclaw.items.[].system.bulk.heldOrStowed} (same value: 1)
                    [ignored] : integer {Book 2 - Graveclaw.items.[].system.bulk.ignored} (same value: 50)
                [containerId] : string {Book 2 - Graveclaw.items.[].system.containerId} (same value: c3CDh01Ofp5rSwgm)
                [equipped] : object {Book 2 - Graveclaw.items.[].system.equipped}
                    carryType : string {Book 2 - Graveclaw.items.[].system.equipped.carryType} (3 different values)
                        worn (x29)
                        stowed (x1)
                        held (x1)
                    [handsHeld] : integer {Book 2 - Graveclaw.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x19)
                        1 (x1)
                    [invested] : mixed
                    [inSlot] : boolean {Book 2 - Graveclaw.items.[].system.equipped.inSlot} (same value: False)
                [group] : string {Book 2 - Graveclaw.items.[].system.group} (6 different values)
                    club (x2)
                    firearm (x5)
                    knife (x1)
                    spear (x1)
                    composite (x1)
                    sword (x1)
                [hardness] : integer {Book 2 - Graveclaw.items.[].system.hardness} (2 different values)
                    0 (x30)
                    5 (x1)
                [hp] : object {Book 2 - Graveclaw.items.[].system.hp}
                    max : integer {Book 2 - Graveclaw.items.[].system.hp.max} (2 different values)
                        0 (x30)
                        20 (x1)
                    value : integer {Book 2 - Graveclaw.items.[].system.hp.value} (2 different values)
                        0 (x30)
                        20 (x1)
                [material] : object {Book 2 - Graveclaw.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Book 2 - Graveclaw.items.[].system.price}
                    value : object {Book 2 - Graveclaw.items.[].system.price.value}
                        [gp] : integer {Book 2 - Graveclaw.items.[].system.price.value.gp} (13 different values)
                            1 (x3)
                            2 (x2)
                            245 (x1)
                            11 (x2)
                            10 (x2)
                            6 (x2)
                            40 (x1)
                            55 (x1)
                            230 (x1)
                            300 (x1)
                            250 (x1)
                            4 (x1)
                            12 (x1)
                        [sp] : integer {Book 2 - Graveclaw.items.[].system.price.value.sp} (3 different values)
                            2 (x2)
                            1 (x6)
                            9 (x1)
                    [per] : integer {Book 2 - Graveclaw.items.[].system.price.per} (same value: 10)
                [quantity] : integer {Book 2 - Graveclaw.items.[].system.quantity} (5 different values)
                    1 (x23)
                    5 (x1)
                    10 (x4)
                    20 (x2)
                    2 (x1)
                [reload] : object {Book 2 - Graveclaw.items.[].system.reload}
                    value : string {Book 2 - Graveclaw.items.[].system.reload.value} (3 different values)
                         (x4)
                        1 (x5)
                        - (x1)
                [runes] : object {Book 2 - Graveclaw.items.[].system.runes}
                    [potency] : integer {Book 2 - Graveclaw.items.[].system.runes.potency} (3 different values)
                        1 (x2)
                        0 (x9)
                        2 (x1)
                    [property] : array<> {Book 2 - Graveclaw.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {Book 2 - Graveclaw.items.[].system.runes.striking} (2 different values)
                        1 (x3)
                        0 (x7)
                    [resilient] : integer {Book 2 - Graveclaw.items.[].system.runes.resilient} (same value: 0)
                    reinforcing : integer {Book 2 - Graveclaw.items.[].system.runes.reinforcing} (same value: 0)
                [size] : string {Book 2 - Graveclaw.items.[].system.size} (2 different values)
                    lg (x3)
                    med (x28)
                [splashDamage] : object {Book 2 - Graveclaw.items.[].system.splashDamage}
                    value : integer {Book 2 - Graveclaw.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {Book 2 - Graveclaw.items.[].system.usage}
                    value : string {Book 2 - Graveclaw.items.[].system.usage.value} (3 different values)
                        held-in-one-hand (x20)
                        worn (x2)
                        held-in-two-hands (x5)
                [uses] : object {Book 2 - Graveclaw.items.[].system.uses}
                    autoDestroy : boolean {Book 2 - Graveclaw.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 2 - Graveclaw.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 2 - Graveclaw.items.[].system.uses.value} (same value: 1)
                [stackGroup] : string {Book 2 - Graveclaw.items.[].system.stackGroup} (2 different values)
                    rounds10 (x5)
                    arrows (x1)
                [heightening] : object {Book 2 - Graveclaw.items.[].system.heightening}
                    [levels] : object {Book 2 - Graveclaw.items.[].system.heightening.levels}
                        [8] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.8}
                            target : object {Book 2 - Graveclaw.items.[].system.heightening.levels.8.target}
                                value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        [4] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.4}
                            [target] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.4.target}
                                value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.4.target.value} (2 different values)
                                    10 creatures you know by name and have met in person (x1)
                                    10 creatures (x2)
                            [area] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.4.area}
                                areaType : string {Book 2 - Graveclaw.items.[].system.heightening.levels.4.area.areaType} (same value: emanation)
                                value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.4.area.value} (same value: 20)
                            range : object {Book 2 - Graveclaw.items.[].system.heightening.levels.4.range}
                                value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.4.range.value} (2 different values)
                                    20 feet (x1)
                                    30 feet (x2)
                        [7] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.7}
                            target : object {Book 2 - Graveclaw.items.[].system.heightening.levels.7.target}
                                value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.7.target.value} (3 different values)
                                    10 creatures (x1)
                                    6 creatures (x1)
                                    1 unattended object with a Bulk of 2 or less (x3)
                        [3] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.3}
                            [target] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.3.target}
                                value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.3.target.value} (4 different values)
                                    5 creatures (x2)
                                    10 objects (x2)
                                    1 unattended object with a Bulk of 1 or less (x3)
                                    non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1)
                            [range] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.3.range}
                                value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    60 feet (x1)
                                    500 feet (x2)
                        [5] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5}
                            [range] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5.range}
                                value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    120 feet (x1)
                                    60 feet (x3)
                            [target] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5.target}
                                value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
                            [time] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5.time}
                                value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.5.time.value} (same value: 3)
                            [traits] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5.traits}
                                value : array<string> {Book 2 - Graveclaw.items.[].system.heightening.levels.5.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {Book 2 - Graveclaw.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                        [6] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.6}
                            target : object {Book 2 - Graveclaw.items.[].system.heightening.levels.6.target}
                                value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
                        [2] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.2}
                            target : object {Book 2 - Graveclaw.items.[].system.heightening.levels.2.target}
                                value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
                    [type] : string {Book 2 - Graveclaw.items.[].system.heightening.type} (2 different values)
                        fixed (x21)
                        interval (x28)
                    [damage] : object {Book 2 - Graveclaw.items.[].system.heightening.damage}
                        [0] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.0} (7 different values)
                            1d8 (x4)
                            1d12 (x1)
                            1d4 (x9)
                            1d6 (x2)
                            2d6 (x5)
                            2d8 (x2)
                            2d4 (x2)
                        [wnlxzlrxtrkk2bh3] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8)
                        [pEPeRZBo0RPvHAd9] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6)
                        [1] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.1} (same value: 1d4)
                        [9k8ayqgvgultdghx] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2)
                    [interval] : integer {Book 2 - Graveclaw.items.[].system.heightening.interval} (2 different values)
                        2 (x3)
                        1 (x25)
                [specific] : object {Book 2 - Graveclaw.items.[].system.specific}
                    material : object {Book 2 - Graveclaw.items.[].system.specific.material}
                        base : array<object> {Book 2 - Graveclaw.items.[].system.specific.material.base}
                            Length: min=1 max=1
                            Value type: object {Book 2 - Graveclaw.items.[].system.specific.material.base.[]}
                                thickness : string {Book 2 - Graveclaw.items.[].system.specific.material.base.[].thickness} (same value: thin)
                                type : string {Book 2 - Graveclaw.items.[].system.specific.material.base.[].type} (same value: steel)
                        [grade] : mixed
                        [type] : mixed
                    runes : object {Book 2 - Graveclaw.items.[].system.specific.runes}
                        potency : integer {Book 2 - Graveclaw.items.[].system.specific.runes.potency} (same value: 2)
                        property : array<> {Book 2 - Graveclaw.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: mixed
                        striking : integer {Book 2 - Graveclaw.items.[].system.specific.runes.striking} (same value: 1)
                [frequency] : object {Book 2 - Graveclaw.items.[].system.frequency}
                    max : integer {Book 2 - Graveclaw.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 2 - Graveclaw.items.[].system.frequency.per} (2 different values)
                        day (x3)
                        round (x1)
                    value : integer {Book 2 - Graveclaw.items.[].system.frequency.value} (same value: 1)
                [collapsed] : boolean {Book 2 - Graveclaw.items.[].system.collapsed} (same value: False)
                [stowing] : boolean {Book 2 - Graveclaw.items.[].system.stowing} (same value: True)
                [mod] : object {Book 2 - Graveclaw.items.[].system.mod}
                    value : integer {Book 2 - Graveclaw.items.[].system.mod.value} (5 different values)
                        16 (x1)
                        14 (x1)
                        19 (x1)
                        4 (x1)
                        11 (x1)
                [proficient] : object {Book 2 - Graveclaw.items.[].system.proficient}
                    value : integer {Book 2 - Graveclaw.items.[].system.proficient.value} (same value: 0)
                [showSlotlessLevels] : object {Book 2 - Graveclaw.items.[].system.showSlotlessLevels}
                    value : boolean {Book 2 - Graveclaw.items.[].system.showSlotlessLevels.value} (same value: False)
                [deathNote] : boolean {Book 2 - Graveclaw.items.[].system.deathNote} (same value: True)
                [ritual] : object {Book 2 - Graveclaw.items.[].system.ritual}
                    primary : object {Book 2 - Graveclaw.items.[].system.ritual.primary}
                        check : string {Book 2 - Graveclaw.items.[].system.ritual.primary.check} (5 different values)
                            Arcana (Expert) or Occultism (Expert) (x1)
                            Arcana or Occultism (expert) (x1)
                            Arcana (expert), Occultism (expert), or Religion (expert) (x2)
                            Nature or Religion (expert) (x1)
                            Arcana (expert) or Occultism (expert) (x1)
                    secondary : object {Book 2 - Graveclaw.items.[].system.ritual.secondary}
                        casters : integer {Book 2 - Graveclaw.items.[].system.ritual.secondary.casters} (3 different values)
                            0 (x3)
                            2 (x2)
                            1 (x1)
                        checks : string {Book 2 - Graveclaw.items.[].system.ritual.secondary.checks} (5 different values)
                            Crafting or Driving Lore (x1)
                            Arcana or Occultism (whichever isn't used for the primary check), Diplomacy (x1)
                            Religion (x1)
                            Diplomacy, Society (x1)
                             (x2)
                [overlays] : object {Book 2 - Graveclaw.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [pq7cxntbz4s8g5ik] : object {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [z04svm1cvfcxtplb] : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                [acBonus] : integer {Book 2 - Graveclaw.items.[].system.acBonus} (3 different values)
                    3 (x1)
                    1 (x1)
                    2 (x1)
                [checkPenalty] : integer {Book 2 - Graveclaw.items.[].system.checkPenalty} (2 different values)
                    -2 (x1)
                    0 (x1)
                [dexCap] : integer {Book 2 - Graveclaw.items.[].system.dexCap} (2 different values)
                    2 (x1)
                    3 (x1)
                [speedPenalty] : integer {Book 2 - Graveclaw.items.[].system.speedPenalty} (2 different values)
                    -5 (x1)
                    0 (x2)
                [strength] : integer {Book 2 - Graveclaw.items.[].system.strength} (2 different values)
                    2 (x1)
                    0 (x1)
                [overrides] : array<> {Book 2 - Graveclaw.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: mixed
                [references] : object {Book 2 - Graveclaw.items.[].system.references}
                    children : array<> {Book 2 - Graveclaw.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: mixed
                    immunityFrom : array<> {Book 2 - Graveclaw.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: mixed
                    overriddenBy : array<> {Book 2 - Graveclaw.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: mixed
                    overrides : array<> {Book 2 - Graveclaw.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: mixed
                [value] : object {Book 2 - Graveclaw.items.[].system.value}
                    isValued : boolean {Book 2 - Graveclaw.items.[].system.value.isValued} (same value: True)
                    value : integer {Book 2 - Graveclaw.items.[].system.value.value} (same value: 1)
            type : string {Book 2 - Graveclaw.items.[].type} (13 different values)
                action (x150)
                melee (x49)
                spellcastingEntry (x12)
                spell (x112)
                weapon (x10)
                equipment (x5)
                consumable (x11)
                treasure (x1)
                backpack (x1)
                lore (x5)
                armor (x2)
                shield (x1)
                condition (x1)
            [_stats] : object {Book 2 - Graveclaw.items.[]._stats}
                compendiumSource : string {Book 2 - Graveclaw.items.[]._stats.compendiumSource} (138 different values)
            [flags] : object {Book 2 - Graveclaw.items.[].flags}
                pf2e : object {Book 2 - Graveclaw.items.[].flags.pf2e}
                    linkedWeapon : string {Book 2 - Graveclaw.items.[].flags.pf2e.linkedWeapon} (8 different values)
                        zkvNDt3HOWSmCOid (x1)
                        Dkf35azwhxk34Puq (x1)
                        Q2fouPG3hNPyOxHc (x1)
                        pxjai5bMTbvqW3Qn (x1)
                        rxaHrNPamVkJbC44 (x2)
                        HEoDFjXkZnULmOGx (x2)
                        wRoU5yOJKkPAfbdk (x2)
                        XNvIihBnWbGQWwWf (x1)
    name : string {Book 2 - Graveclaw.name} (all different values)
    system : object {Book 2 - Graveclaw.system}
        attributes : object {Book 2 - Graveclaw.system.attributes}
            ac : object {Book 2 - Graveclaw.system.attributes.ac}
                value : integer {Book 2 - Graveclaw.system.attributes.ac.value} (13 different values)
                    0 (x4)
                    24 (x7)
                    14 (x1)
                    19 (x3)
                    25 (x4)
                    27 (x2)
                    30 (x1)
                    26 (x2)
                    20 (x3)
                    28 (x1)
                    22 (x3)
                    23 (x1)
                    16 (x1)
                [details] : string {Book 2 - Graveclaw.system.attributes.ac.details} (4 different values)
                    (20 when broken); construct armor (x1)
                     (x24)
                    (18 when broken); construct armor (x1)
                    26 with shield raised (x1)
            [hardness] : mixed
                integer {Book 2 - Graveclaw.system.attributes.hardness} (3 different values)
                    0 (x4)
                    15 (x1)
                    10 (x1)
                object {Book 2 - Graveclaw.system.attributes.hardness}
                    value : integer {Book 2 - Graveclaw.system.attributes.hardness.value} (2 different values)
                        7 (x1)
                        8 (x1)
            hp : object {Book 2 - Graveclaw.system.attributes.hp}
                details : string {Book 2 - Graveclaw.system.attributes.hp.details} (6 different values)
                     (x21)
                    void healing, blood roots (x1)
                    void healing (x8)
                    regeneration 10 (deactivated by acid or fire) (x1)
                    16 squares, void healing, rejuvenation (x1)
                    Keystone Hardness 15; Keystone HP 60 (BT 30); (x1)
                max : integer {Book 2 - Graveclaw.system.attributes.hp.max} (20 different values)
                    0 (x4)
                    65 (x1)
                    60 (x4)
                    45 (x3)
                    110 (x2)
                    150 (x1)
                    80 (x1)
                    210 (x1)
                    135 (x2)
                    115 (x2)
                    105 (x1)
                    155 (x1)
                    85 (x1)
                    40 (x1)
                    50 (x1)
                    55 (x2)
                    120 (x2)
                    25 (x1)
                    190 (x1)
                    200 (x1)
                temp : integer {Book 2 - Graveclaw.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 2 - Graveclaw.system.attributes.hp.value} (21 different values)
            [stealth] : object {Book 2 - Graveclaw.system.attributes.stealth}
                details : string {Book 2 - Graveclaw.system.attributes.stealth.details} (2 different values)
                    <p>(expert)</p> (x5)
                     (x1)
                value : integer {Book 2 - Graveclaw.system.attributes.stealth.value} (4 different values)
                    16 (x2)
                    18 (x2)
                    15 (x1)
                    17 (x1)
            [allSaves] : object {Book 2 - Graveclaw.system.attributes.allSaves}
                value : string {Book 2 - Graveclaw.system.attributes.allSaves.value} (2 different values)
                     (x22)
                    +1 status to all saves vs. magic (x5)
            [immunities] : array<object> {Book 2 - Graveclaw.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Book 2 - Graveclaw.system.attributes.immunities.[]}
                    type : string {Book 2 - Graveclaw.system.attributes.immunities.[].type} (14 different values)
                        acid (x1)
                        critical-hits (x3)
                        precision (x4)
                        unconscious (x10)
                        visual (x1)
                        death-effects (x10)
                        disease (x10)
                        paralyzed (x10)
                        poison (x10)
                        sleep (x1)
                        void (x1)
                        electricity (x1)
                        magic (x1)
                        olfactory (x1)
            [speed] : object {Book 2 - Graveclaw.system.attributes.speed}
                otherSpeeds : array<object> {Book 2 - Graveclaw.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Book 2 - Graveclaw.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 2 - Graveclaw.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            climb (x1)
                            swim (x6)
                            fly (x1)
                        value : integer {Book 2 - Graveclaw.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            10 (x2)
                            20 (x1)
                            25 (x3)
                            40 (x1)
                            35 (x1)
                value : integer {Book 2 - Graveclaw.system.attributes.speed.value} (7 different values)
                    15 (x1)
                    10 (x1)
                    20 (x7)
                    30 (x3)
                    35 (x2)
                    25 (x12)
                    0 (x1)
                [details] : string {Book 2 - Graveclaw.system.attributes.speed.details} (same value: troop movement)
            [resistances] : array<object> {Book 2 - Graveclaw.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {Book 2 - Graveclaw.system.attributes.resistances.[]}
                    type : string {Book 2 - Graveclaw.system.attributes.resistances.[].type} (8 different values)
                        slashing (x2)
                        piercing (x4)
                        bludgeoning (x2)
                        fire (x1)
                        physical (x5)
                        cold (x1)
                        all-damage (x1)
                        void (x1)
                    value : integer {Book 2 - Graveclaw.system.attributes.resistances.[].value} (3 different values)
                        5 (x11)
                        10 (x5)
                        7 (x1)
                    [exceptions] : array<string> {Book 2 - Graveclaw.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Book 2 - Graveclaw.system.attributes.resistances.[].exceptions.[]} (7 different values)
                            adamantine (x4)
                            orichalcum (x1)
                            force (x1)
                            ghost-touch (x1)
                            vitality (x1)
                            bludgeoning (x1)
                            slashing (x1)
                    [doubleVs] : array<string> {Book 2 - Graveclaw.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 2 - Graveclaw.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
            [weaknesses] : array<object> {Book 2 - Graveclaw.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 2 - Graveclaw.system.attributes.weaknesses.[]}
                    type : string {Book 2 - Graveclaw.system.attributes.weaknesses.[].type} (10 different values)
                        axe-vulnerability (x2)
                        fire (x4)
                        electricity (x1)
                        orichalcum (x1)
                        cold-iron (x5)
                        area-damage (x1)
                        splash-damage (x1)
                        bludgeoning (x1)
                        vitality (x1)
                        slashing (x1)
                    value : integer {Book 2 - Graveclaw.system.attributes.weaknesses.[].value} (3 different values)
                        5 (x7)
                        10 (x8)
                        15 (x3)
            [emitsSound] : string {Book 2 - Graveclaw.system.attributes.emitsSound} (same value: encounter)
            [adjustment] : string {Book 2 - Graveclaw.system.attributes.adjustment} (same value: elite)
        [creatureType] : string {Book 2 - Graveclaw.system.creatureType} (same value: )
        details : object {Book 2 - Graveclaw.system.details}
            [description] : string {Book 2 - Graveclaw.system.details.description} (6 different values)
                <p>The gold religious symbol of a former priest of Sarenrae is haunted by the priest's tormented soul.</p> (x1)
                <p>The skull of a defeated demilich is haunted by souls of the demilich's victims.</p> (x1)
                <p>Among the many mirrored reflections lurk three trapped souls. By attacking reflections, these spirits cause wounds to appear on the bodies of those reflected in the mirror. If a trapped soul kills its victim, the soul escapes the mirror, replaced by its victim's soul.</p> (x1)
                <p>Iron Taviah's cottage comes to life and tries to eat everyone in it. The hazard is divided into three areas: the basement becomes the cottage's stomach; the stairs act as the cottage's throat, becoming a steep, slippery incline that is greater difficult terrain; and the ground floor is the inside of the cottage's mouth. Creatures within the cottage can move around within it but can't exit without pulling the mouth open or slipping out while its teeth gnash. Characters who successfully escape the cottage are safe from the hazard.</p> (x1)
                <p>A 5-foot-square metal vault covered with knobs lies concealed within a stone block. A lever on the stone block slides the vault into view. When the vault is exposed-whether it's slid out or whether the stone is smashed open-the trap activates.</p> (x1)
                <p>This figurine of a charging triceratops was crafted from the dinosaur's femur and contains its spirit.</p> (x1)
            [disable] : string {Book 2 - Graveclaw.system.details.disable} (6 different values)
                <p>@Check[diplomacy|dc:28] to bring the spirit to its senses, or @Check[religion|dc:24] (expert) to banish it</p> (x1)
                <p>@Check[arcana|dc:26], @Check[occultism|dc:26], @Check[nature|dc:26], or @Check[religion|dc:26] to counteract the skull's Broken Gems</p> (x1)
                <p>@Check[occultism|dc:24] (expert) to realign a mirror so a trapped soul can't hurt the reflections, @Check[religion|dc:28] (expert) to banish a trapped soul, or @Check[thievery|dc:28] (expert) to cover a mirror quickly enough to keep the trapped soul inside it; each successful attempt to disable the haunt reduces its number of actions by 1</p> (x1)
                <p>The hungry cottage can't be damaged or disabled, but the danger in each area can be temporarily mitigated. In the stomach: @Check[athletics|dc:17|traits:action:climb] (trained) to @UUID[Compendium.pf2e.actionspf2e.Item.Climb] atop the hoarded belongings and avoid contact with the acidic walls or floor for 1 round, or @Check[crafting|dc:25] (expert) as a 2-action activity to concoct an alchemical antacid that neutralizes acid damage dealt by the stomach for [[/gmr 1d4 #Rounds]]{1d4 rounds}. In the throat: @Check[athletics|dc:23] (trained) to hold the throat open for one round, allowing all characters in the stairs to use a Reflex save result one degree of success greater than their roll to avoid being pushed into the stomach, or @Check[nature|dc:23] or Survival as a 2-action activity to ease the throat's contractions and provide the same effect for [[/gmr 1d4 #Rounds]]{1d4 rounds}. In the mouth: @Check[athletics|dc:22|traits:action:force-open] to @UUID[Compendium.pf2e.actionspf2e.Item.Force Open] a window or a door and forcibly expel one creature that's within 10 feet of an exit from the cottage, or @Check[athletics|dc:25] (expert) as a 2-action activity to jam furniture in place that prevents the teeth from gnashing for [[/gmr 1d4 #Rounds]]{1d4 rounds} and allows anyone in the cottage to move from it during that time.</p> (x1)
                <p>@Check[thievery|dc:24|traits:action:disable-a-device] (trained) to find and press hidden knobs in a specific order (three successes are required to disable the trap, which also opens it); @Check[crafting|dc:24] (expert) to sabotage the vault's mechanisms, reducing its actions by 1 (when the trap's actions are reduced to 0, it is disabled)</p> (x1)
                <p>@Check[nature|dc:24] (expert) to banish the dinosaur's spirit with a primal incantation, @Check[intimidation|dc:28] to scare it off with a frightening display, or @Check[survival|dc:26] (expert) to calm the spirit</p> (x1)
            [isComplex] : boolean {Book 2 - Graveclaw.system.details.isComplex} (2 different values)
                False (x3)
                True (x3)
            level : object {Book 2 - Graveclaw.system.details.level}
                value : integer {Book 2 - Graveclaw.system.details.level.value} (9 different values)
                    8 (x8)
                    5 (x4)
                    4 (x3)
                    3 (x3)
                    7 (x6)
                    6 (x5)
                    11 (x1)
                    9 (x2)
                    1 (x1)
            publication : object {Book 2 - Graveclaw.system.details.publication}
                license : string {Book 2 - Graveclaw.system.details.publication.license} (same value: OGL)
                remaster : boolean {Book 2 - Graveclaw.system.details.publication.remaster} (same value: False)
                title : string {Book 2 - Graveclaw.system.details.publication.title} (same value: Pathfinder #182: Graveclaw)
            [reset] : string {Book 2 - Graveclaw.system.details.reset} (3 different values)
                <p>1 day</p> (x3)
                 (x2)
                <p>Once no creatures remain in the cottage, the hazard resets and returns to a normal cottage. The stairs and the basement are gone, however, as is Iron Taviah's body.</p> (x1)
            [routine] : string {Book 2 - Graveclaw.system.details.routine} (4 different values)
                 (x3)
                <p>(3 actions) Each trapped soul makes a reflective rip Strike against the reflection of a creature in the room; each trapped soul must attack a different target.</p> (x1)
                <p>The cursed cottage uses 3 actions: Acidic Assault in the stomach, Swallowing Staircase in the throat, and Gnashing Portal in the mouth (in that order). Checks to disable the areas might prevent these actions for a brief time.</p> (x1)
                <p>The keystone uses its 3 actions to Electrify, Spin, and then Launch Darts. When the trap loses an action, roll randomly to determine which action it loses.</p> (x1)
            [blurb] : string {Book 2 - Graveclaw.system.details.blurb} (14 different values)
                Variant animated furnace (x1)
                Variant gray ooze (x1)
                 (x14)
                Variant clockwork soldier (x1)
                Female variant huldra (x1)
                Female annis hag ritualist (x1)
                Variant gargoyle (x1)
                Divine warden carrion golem (x1)
                Variant animated statue (x1)
                Elite mummy guardian (x1)
                Female variant sea hag lawyer (x1)
                Human dock worker (x1)
                Variant ettin mohrg (x1)
                Human aspiring necromancers (x1)
            [languages] : object {Book 2 - Graveclaw.system.details.languages}
                details : string {Book 2 - Graveclaw.system.details.languages.details} (3 different values)
                     (x25)
                    any one ancient language (x1)
                    (can't speak any language) (x1)
                value : array<string> {Book 2 - Graveclaw.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {Book 2 - Graveclaw.system.details.languages.value.[]} (10 different values)
                        common (x17)
                        diabolic (x1)
                        aklo (x8)
                        jotun (x6)
                        necril (x10)
                        petran (x3)
                        fey (x1)
                        mwangi (x1)
                        thalassic (x1)
                        iblydan (x1)
            [privateNotes] : string {Book 2 - Graveclaw.system.details.privateNotes} (same value: )
            [publicNotes] : string {Book 2 - Graveclaw.system.details.publicNotes} (17 different values)
                <p>Many animated objects have useful functions but become dangers when uncontrolled.</p> (x1)
                <p>These dangerous oozes are the bane of any who travel through swamps, marshes, or damp caves. Easily masquerading as pools of clear water or patches of wet stone, gray oozes lie in wait for unwary victims to reach down for a drink or step into what appears to be a puddle, then lash out with whiplike pseudopods to ensnare and consume their hapless prey.</p> (x1)
                <p>Arboreals can be victims of undeath like any other living creature, but without bones or flesh, their undead take a different form. When an arboreal shivers to life as undead, it often animates as a snag-a leafless, skeletal dead tree that haunts its forest, attacking any living creature it can catch. An arboreal snag is mindless and difficult to control, but some necromancers use them as forest guardians.</p>
            <p>While many arboreals are comfortable remaining still for prolonged periods of time, arboreal snags tend to be restless, meandering in a region they consider their domain. This territory is sometimes evident from battered forest animals or trampled undergrowth that litters the ground, but forest creatures soon learn to avoid the area entirely. It doesn't take long for regions haunted by arboreal snags to grow desolate and unhealthy, and locals often dub such regions as haunted or cursed.</p> (x2)
                <p>Xar-Azmak, the demonic Lord of Rust, was destroyed long ago by Dispater. Some weapons of his infernal legions remain and among the most infamous are Azmakian effigies: fearsome infernal constructs shaped in his image.</p>
            <p>Although made of iron, an Azmakian effigy's exterior is thick with rust that flakes off as the construct moves and fights. Effigies charge into battle on massive hooves, impaling enemies on long, curving horns. The effigy's most well-known attack-and the ability that makes even the bravest warrior tremble-is their terrible rusting breath, which can reduce even legendary magical weapons to useless scrap. Wise adventurers attempt to fight an effigy at a distance, but these constructs are surprisingly swift and able to outrun many foes.</p>
            <p>The secret to creating Azmakian effigies is thought to be lost, but infernal libraries might still contain the necessary rituals and list of ingredients. Xar-Azmak once commanded ranks of effigies that numbered in the thousands, but most of those who survived his destruction were trapped in Hell, where they were pursued by Dispater's forces and eventually destroyed. Those few who offered their services to Xar-Azmak's devoted worshippers on Golarion survived this purge. With the death of Xar-Azmak, much of the lore to repair the effigies was lost. When one of these constructs is found, they're often suffering some form of long-term damage.</p> (x1)
                <p>Dwellers of brackish coastal salt marshes and fetid bogs and swamps, marsh giants are hideous in appearance indeed, with fishlike mouths, slimy gray-green skin, and dark, beady eyes. They prefer to eat the flesh of those they slay in battle, but many are also cannibals. It is perhaps this vicious behavior that keeps the creatures in check, for if a fellow marsh giant becomes too dangerous and powerful, it runs the risk of being ambushed and consumed by its clan.</p>
            <p>Marsh giants are insular and mysterious, dedicating much of their lives to zealous worship of sea-dwelling deities or stranger entities. While there is no central religion followed by all marsh giants, many are known to venerate the demon lord Dagon, while others worship even more powerful monstrosities from the Elder Mythos, such as distant, dreaming Cthulhu.</p>
            <p>Only rarely do more than a dozen marsh giants settle together in a location, but when they do it is often for a religious purpose. Whatever call from the deep draws them together also tugs at nearby creatures such as boggards or skum, who look upon marsh giants in fear and reverence. The grim, terrifying chants and screams coming from such an encampment are a sure sign of terror to come for any other residents of the area.</p>
            <p>Barely topping 11 feet tall and 1,000 pounds, marsh giants are small for giants but make up for their relatively diminutive stature with their zealotry.</p> (x1)
                <p>These diligent machines guard their assigned posts tirelessly. A typical clockwork soldier stands 6 feet tall and consists of 500 pounds of metal and magic.</p>
            <hr />
            <p>Intricate, complex machines, clockworks are built with care by highly skilled engineers. Though their creation involves some amount of magic, they're primarily mechanical, packed with precision-tuned gears and springs working in concert.</p>
            <p>The sturdy mainspring within a clockwork must be wound to provide the energy needed to power the device. Some larger clockworks contain a series of springs for different limbs that each need to be wound. A clockwork's crafter creates a unique metal key while building the clockwork; winding the clockwork usually involves inserting the key into the machine's back and turning clockwise. Larger clockworks require greater strength to turn the key, and typically have larger keys to allow for more torque-some even accommodating a team of winders rather than an individual. Programming a clockwork requires both the key and the knowledge to set the program correctly, information usually reserved for the clockwork's creator or owner.</p> (x1)
                <p>Hags are neither immortal nor unageing; if not slain by an enemy, a hag eventually succumbs to old age. A hag who dies in agony or rage can rise again as a witchfire, while those who die of old age might rise again as an undead creature known as a creeping crone. A creeping crone has lost far more than her life; they can't form or join covens, denying them one of a living hag's most distinguishing abilities. This inability, more than their rotting bodies or hunger for flesh, makes creeping crones exiled among their former kin.</p> (x1)
                <p>Rust hags have a knack for technology. They make their homes in hollowed-out factories, abandoned tenements, and other sites of urban decay.</p>
            <hr />
            <p>Hags are surprisingly diverse, both in abilities and in their terrain.</p> (x2)
                <p>At first glance, a huldra seems a simple creature-a human in plain robes or peasant dress, sporting long, unbound hair. These tresses and full skirts in fact disguise the huldra's supernatural features: a hollow wooden back, a long bovine tail, and incredible strength.</p>
            <p>Folk legends from the lands of the north describe huldras as the creations of troll witches, intended to lure potential meals to the slaughter. Indeed, a huldra's regeneration is so similar to a troll's that a link between the two creatures seems entirely possible, but huldras despise trolls and resent tales suggesting any connection between them. Rather, huldras are wardens of the woodlands they occupy. Grown from saplings by powerful forest-dwelling fey as a response to humanoid encroachment, huldras protect and parley for the forest itself. Woodland creatures adore huldras, and sometimes approach humans or elves thinking they're huldras. This illusion is shattered if the animal sees the humanoid's back is made of flesh or that they're lacking a tail, at which point the animal recoils and runs away.</p>
            <p>Huldras respond well to travelers who show respect and deference for the forest, bestowing those they favor with supernatural luck and fortune. Those who scorn or attack a huldra, or those who mock their distinctive, bovine tails, find themselves plagued by poor decisions and even worse luck. Huldras commonly carry a bad reputation as sirens of the deep forest-cunning monsters who seek to lure woodcutters and unwary adventurers to uncertain ends. These stories largely come from miscreants foolish enough to have treated a huldra rudely and later complain about how they were unjustly persecuted. Even woodcutters and hunters can stay in the good graces of huldras provided they plant few trees to replace what they've taken and don't kill any creatures they don't eat.</p>
            <p>Though huldras choose to appear unassuming, the attention they put into disguising the supernatural parts of their bodies is sometimes lacking when it comes to their strength. They often perform feats of strength, like bending horseshoes straight or lifting heavy objects, without realizing they're breaking their carefully crafted facade.</p> (x1)
                <p>When a horrific tragedy results in mass death, the restless spirits of the numerous dead might arise as a ghostly mob. Like other ghosts, ghostly mobs are often unaware they're dead. The spirits trapped within the mob may try to carry out a semblance of their former lives, even though their memories are fragmentary and their forms are insubstantial. When forced to confront their true state, the spirits lash out in pain and violence.</p> (x1)
                 (x9)
                <p>Rot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a comely shape, so they hide from most observers. Grave hags consider such a predatory life hiding out in graveyards to be pitiful and squalid-they prefer to dwell in lands where necromancy is common and undeath isn't unusual. These grave hags become adept at necromantic magic and love posing as scholars. Schemers and plotters, they surround themselves with minions whom they send on missions to collect corpses for ghastly rituals.</p>
            <hr />
            <p>Hags are surprisingly diverse, both in abilities and in their terrain.</p> (x1)
                <p>Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers' suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics.</p>
            <hr />
            <p>Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.</p> (x1)
                <p>The majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead, during which the victim is ritualistically starved of nourishing food and instead fed strange spices, preservative agents, and toxins intended to quicken the desiccation of the flesh. The victim remains immobile but painfully aware during the final stages, where its now-useless entrails are extracted before it's shrouded in funerary wrappings and entombed within a necromantically ensorcelled sarcophagus to await intrusions in the potentially distant future. While it's certainly possible to use other methods to create a mummy guardian from an already-deceased body, those who seek to create these foul undead as their guardians in the afterlife often feel that such methods result in inferior undead-the pain and agony of death by mummification being an essential step in the process.</p>
            <p>Regardless of the method of their creation, mummy guardians are more than just physical shells of flesh and bone-they retain fragmented, distorted versions of their minds, with only enough memories of their living personality remaining to fuel their undead anger and jealousy of those who yet live. This burning rage only intensifies over the centuries of waiting within a crypt for the chance to actually act, and thus when most mummy guardians are awoken by tomb robbers or adventurers, they stop at nothing in pursuit of glorious slaughter.</p>
            <hr />
            <p>While many cultures practice mummification of the dead for benign reasons, undead mummies are created through foul rituals, typically to provide eternally vigilant guardians.</p> (x1)
                <p>Terra-cotta warriors guard the tombs of ancient rulers, where they stand vigil, animating only when intruders break in to pilfer riches or defile the tomb itself. Each warrior is meticulously crafted from clay and given unique features.</p>
            <hr />
            <p>A single terra-cotta warrior stands 6 feet tall and weighs 600 pounds.</p> (x1)
                <p>Virulak necromancers are often intrigued by the interplay between poison and undeath, testing toxins on their dead flesh or, more commonly, on hapless living victims. This virulak necromancer was once a sorcerer but now considers their bloodline irrelevant.</p>
            <hr />
            <p>When a creature dies from poison, it sometimes rises as a virulak: an undead being infused with lethal venom. Most virulaks are solitary creatures with memories of an excruciating death. Occasionally, a mass poisoning produces numerous simultaneous fatalities, increasing the chance of many virulaks arising at once and working together in a dangerous mob. Entire villages might rise as virulaks when forced to subsist on food so spoiled it has become toxic or from an intentional scheme to poison the settlement.</p>
            <p>Virulaks retain the intelligence and memory they had in life, but their agonizing death by poison transforms them into bitter mockeries of their former selves. Poison seeps from their fingertips and solidifies into hard claws. Virulaks are known for a cynical and ironic sense of humor. They delight in poisoning the good spirits and reputations of those around them, dealing psychological blows that mirror the venom in their bodies.</p> (x1)
                <p>A village of commoners raised to undeath by a mass poisoning might continue to go about the settled routines of life, posing an eerie scene for living creatures who enter their village. Virulak villagers prefer to attack with an advantage of numbers, but even a lone villager can pose a problem for unaware or inexperienced travelers.</p>
            <hr />
            <p>When a creature dies from poison, it sometimes rises as a virulak: an undead being infused with lethal venom. Most virulaks are solitary creatures with memories of an excruciating death. Occasionally, a mass poisoning produces numerous simultaneous fatalities, increasing the chance of many virulaks arising at once and working together in a dangerous mob. Entire villages might rise as virulaks when forced to subsist on food so spoiled it has become toxic or from an intentional scheme to poison the settlement.</p>
            <p>Virulaks retain the intelligence and memory they had in life, but their agonizing death by poison transforms them into bitter mockeries of their former selves. Poison seeps from their fingertips and solidifies into hard claws. Virulaks are known for a cynical and ironic sense of humor. They delight in poisoning the good spirits and reputations of those around them, dealing psychological blows that mirror the venom in their bodies.</p> (x1)
        saves : object {Book 2 - Graveclaw.system.saves}
            fortitude : object {Book 2 - Graveclaw.system.saves.fortitude}
                saveDetail : string {Book 2 - Graveclaw.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Book 2 - Graveclaw.system.saves.fortitude.value} (12 different values)
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                saveDetail : string {Book 2 - Graveclaw.system.saves.reflex.saveDetail} (same value: )
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                    10 (x5)
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                    15 (x4)
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                saveDetail : string {Book 2 - Graveclaw.system.saves.will.saveDetail} (same value: )
                value : integer {Book 2 - Graveclaw.system.saves.will.value} (13 different values)
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                    med (x23)
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                    grg (x1)
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                Value type: string {Book 2 - Graveclaw.system.traits.value.[]} (31 different values)
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                    1 (x2)
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                    4 (x5)
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                    3 (x7)
                    1 (x2)
                    2 (x3)
                    6 (x1)
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                    5 (x2)
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                    6 (x2)
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                    4 (x1)
                    2 (x1)
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                mod : integer {Book 2 - Graveclaw.system.abilities.str.mod} (7 different values)
                    6 (x9)
                    5 (x4)
                    4 (x8)
                    7 (x2)
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                    3 (x2)
                    0 (x1)
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                mod : integer {Book 2 - Graveclaw.system.abilities.wis.mod} (6 different values)
                    0 (x5)
                    1 (x6)
                    3 (x4)
                    4 (x6)
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        [initiative] : object {Book 2 - Graveclaw.system.initiative}
            statistic : string {Book 2 - Graveclaw.system.initiative.statistic} (same value: perception)
        [perception] : object {Book 2 - Graveclaw.system.perception}
            details : string {Book 2 - Graveclaw.system.perception.details} (2 different values)
                 (x26)
                corpse scent (imprecise) (x1)
            mod : integer {Book 2 - Graveclaw.system.perception.mod} (12 different values)
                9 (x1)
                8 (x4)
                15 (x2)
                16 (x6)
                21 (x2)
                17 (x1)
                11 (x4)
                18 (x1)
                14 (x2)
                10 (x1)
                7 (x2)
                13 (x1)
            senses : array<object> {Book 2 - Graveclaw.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 2 - Graveclaw.system.perception.senses.[]}
                    type : string {Book 2 - Graveclaw.system.perception.senses.[].type} (5 different values)
                        darkvision (x22)
                        motion-sense (x1)
                        low-light-vision (x1)
                        scent (x1)
                        tremorsense (x1)
                    [acuity] : string {Book 2 - Graveclaw.system.perception.senses.[].acuity} (2 different values)
                        precise (x1)
                        imprecise (x2)
                    [range] : integer {Book 2 - Graveclaw.system.perception.senses.[].range} (2 different values)
                        60 (x2)
                        30 (x1)
            [vision] : boolean {Book 2 - Graveclaw.system.perception.vision} (same value: False)
        [resources] : object {Book 2 - Graveclaw.system.resources}
            [focus] : object {Book 2 - Graveclaw.system.resources.focus}
                max : integer {Book 2 - Graveclaw.system.resources.focus.max} (same value: 1)
                value : integer {Book 2 - Graveclaw.system.resources.focus.value} (same value: 1)
        [skills] : object {Book 2 - Graveclaw.system.skills}
            [athletics] : object {Book 2 - Graveclaw.system.skills.athletics}
                base : integer {Book 2 - Graveclaw.system.skills.athletics.base} (11 different values)
                    15 (x5)
                    11 (x1)
                    10 (x3)
                    17 (x2)
                    18 (x4)
                    12 (x1)
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                    21 (x1)
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                [special] : array<object> {Book 2 - Graveclaw.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book 2 - Graveclaw.system.skills.athletics.special.[]}
                        base : integer {Book 2 - Graveclaw.system.skills.athletics.special.[].base} (2 different values)
                            17 (x1)
                            16 (x1)
                        label : string {Book 2 - Graveclaw.system.skills.athletics.special.[].label} (2 different values)
                            to Disarm, Grappe, or avoid being Disarmed (x1)
                            to Grapple (x1)
                        predicate : array<object|string> {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                object {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=3 max=3
                                        Value type: string {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
                                            action:disarm (x1)
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                                            avoid-disarm (x1)
                                string {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate.[]} (same value: action:grapple)
            [stealth] : object {Book 2 - Graveclaw.system.skills.stealth}
                base : integer {Book 2 - Graveclaw.system.skills.stealth.base} (10 different values)
                    10 (x2)
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                    15 (x1)
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                    Length: min=1 max=1
                    Value type: object {Book 2 - Graveclaw.system.skills.stealth.special.[]}
                        base : integer {Book 2 - Graveclaw.system.skills.stealth.special.[].base} (2 different values)
                            12 (x3)
                            13 (x1)
                        label : string {Book 2 - Graveclaw.system.skills.stealth.special.[].label} (3 different values)
                            in moist environments (x1)
                            in Forests (x2)
                            in water (x1)
                        predicate : array<string> {Book 2 - Graveclaw.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Graveclaw.system.skills.stealth.special.[].predicate.[]} (3 different values)
                                terrain:moist (x1)
                                terrain:forest (x2)
                                terrain:water (x1)
            [intimidation] : object {Book 2 - Graveclaw.system.skills.intimidation}
                base : integer {Book 2 - Graveclaw.system.skills.intimidation.base} (8 different values)
                    7 (x2)
                    15 (x4)
                    21 (x1)
                    16 (x2)
                    11 (x1)
                    19 (x1)
                    17 (x1)
                    8 (x1)
            [religion] : object {Book 2 - Graveclaw.system.skills.religion}
                base : integer {Book 2 - Graveclaw.system.skills.religion.base} (3 different values)
                    17 (x1)
                    11 (x2)
                    13 (x1)
            [crafting] : object {Book 2 - Graveclaw.system.skills.crafting}
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                    22 (x1)
                    16 (x2)
                    17 (x1)
                    13 (x1)
                    6 (x1)
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            [deception] : object {Book 2 - Graveclaw.system.skills.deception}
                base : integer {Book 2 - Graveclaw.system.skills.deception.base} (5 different values)
                    21 (x1)
                    15 (x1)
                    17 (x1)
                    11 (x1)
                    12 (x1)
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                    Length: min=1 max=1
                    Value type: object {Book 2 - Graveclaw.system.skills.deception.special.[]}
                        base : integer {Book 2 - Graveclaw.system.skills.deception.special.[].base} (same value: 19)
                        label : string {Book 2 - Graveclaw.system.skills.deception.special.[].label} (same value: to Impersonate a human version of themselves)
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                            Length: min=1 max=1
                            Value type: string {Book 2 - Graveclaw.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate)
            [occultism] : object {Book 2 - Graveclaw.system.skills.occultism}
                base : integer {Book 2 - Graveclaw.system.skills.occultism.base} (5 different values)
                    22 (x1)
                    16 (x2)
                    19 (x1)
                    14 (x2)
                    13 (x1)
            [survival] : object {Book 2 - Graveclaw.system.skills.survival}
                base : integer {Book 2 - Graveclaw.system.skills.survival.base} (same value: 16)
            [diplomacy] : object {Book 2 - Graveclaw.system.skills.diplomacy}
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                    17 (x1)
            [nature] : object {Book 2 - Graveclaw.system.skills.nature}
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            [acrobatics] : object {Book 2 - Graveclaw.system.skills.acrobatics}
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                    16 (x1)
                    9 (x1)
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            [arcana] : object {Book 2 - Graveclaw.system.skills.arcana}
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                    19 (x1)
                    11 (x2)
                    15 (x1)
            [medicine] : object {Book 2 - Graveclaw.system.skills.medicine}
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                    18 (x1)
                    9 (x1)
            [society] : object {Book 2 - Graveclaw.system.skills.society}
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        [customModifiers] : object {Book 2 - Graveclaw.system.customModifiers}
        [spellcasting] : object {Book 2 - Graveclaw.system.spellcasting}
            rituals : object {Book 2 - Graveclaw.system.spellcasting.rituals}
                dc : integer {Book 2 - Graveclaw.system.spellcasting.rituals.dc} (same value: 21)
    type : string {Book 2 - Graveclaw.type} (2 different values)
        hazard (x6)
        npc (x27)
    [prototypeToken] : object {Book 2 - Graveclaw.prototypeToken}
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